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GAME GUIDE

War

The player with the highest card wins the trick.

01 · UNDERSTAND THE PRINCIPLE

Essential rules

Objective

The player with the highest card wins the trick.

Variant played: Two players · tie with three face-down cards and one face-up card

Players
2
Duration
5–15 min
Deck
52 cards

Flip both cards

Each player turns over the top card of their pile. There is no card choice in a hand: the top card decides the battle.

Higher rank wins

The highest rank wins the played cards. Ace is above King; suits do not break ties.

Recognize a tie

Two cards of the same rank trigger a battle, even if their suits differ. The pot stays in the center while the tie is resolved.

Break the tie

On a tie, each player places three face-down cards then one face-up card. If a pile is too short, fewer cards are placed. The new face-up cards decide the whole pot.

End the game

The game ends when a player has no cards left or when the battle limit is reached. Taking a pot can therefore put several cards back into an almost empty deck.

Detailed rules

Variant played: Two players · tie with three face-down cards and one face-up card · Version 1.0.0

The essentials to get started

The player with the highest card wins the trick.

Flip both cards

Each player turns over the top card of their pile. There is no card choice in a hand: the top card decides the battle.

Higher rank wins

The highest rank wins the played cards. Ace is above King; suits do not break ties.

Recognize a tie

Two cards of the same rank trigger a battle, even if their suits differ. The pot stays in the center while the tie is resolved.

Break the tie

On a tie, each player places three face-down cards then one face-up card. If a pile is too short, fewer cards are placed. The new face-up cards decide the whole pot.

End the game

The game ends when a player has no cards left or when the battle limit is reached. Taking a pot can therefore put several cards back into an almost empty deck.

The table guides you through each turn and suggests the legal moves. This guide presents the basic rules; regional variants may differ.

02 · Cards to inspect

Cards to inspect

Look at the ranks and suits of these cards.

VIDEO ACTIONSView every type of move

Flip both cards

1 / 5
Each player turns over the top card of their pile. There is no card choice in a hand: the top card decides the battle.

Cards to inspect

01 · Situation

The reserve is available.

Each player turns over the top card of their pile. There is no card choice in a hand: the top card decides the battle.

Teaching example · playable table cards
0.0 / 9.0 s

Preparing cards…

Read the steps in this demo
  1. The reserve is available.
  2. Flip the dealt cards.
  3. Compare the two revealed ranks.

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