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GAME GUIDE

Bridge

Trick-taking game with bidding and strategic partnership.

01 · UNDERSTAND THE PRINCIPLE

Essential rules

Objective

Trick-taking game with bidding and strategic partnership.

Variant played: Full bidding · exposed dummy · non-vulnerable score

Players
4
Duration
30–90 min
Deck
52 cards

Bid and pass

A bid includes a level from 1 to 7 and a suit or no trump. At the same level, the order is clubs, diamonds, hearts, spades, no trump. Three passes after a bid end the auction.

Double and redouble

The opponents of the last contract may double. The contract side may then redouble. A new bid cancels the previous double.

Play the dummy hand

After the opening lead, the declarer's partner's cards are visible: this is the dummy. The declarer chooses cards when it is the dummy's turn.

Follow the requested suit

You must play a card of the requested suit if you have one. The value of your other card does not let you avoid that obligation.

Trump with a trump card

If you do not have the requested suit, you may play a trump. Here, spades are trumps and your hand contains no hearts.

Discard

In No Trump, no suit is trump. If you do not have a card of the led suit, discard another card; it cannot beat a card of the led suit.

Understand the contract level

The level shows the tricks to win beyond the first six. A 3 No Trump contract therefore requires nine tricks out of thirteen.

Win a trick

In No Trump, the highest card of the led suit wins. The winner leads the next trick. Non-led suits do not win the trick.

Detailed rules

Variant played: Full bidding · exposed dummy · non-vulnerable score · Version 1.0.0

The essentials to get started

Trick-taking game with bidding and strategic partnership.

Bid and pass

A bid includes a level from 1 to 7 and a suit or no trump. At the same level, the order is clubs, diamonds, hearts, spades, no trump. Three passes after a bid end the auction.

Double and redouble

The opponents of the last contract may double. The contract side may then redouble. A new bid cancels the previous double.

Play the dummy hand

After the opening lead, the declarer's partner's cards are visible: this is the dummy. The declarer chooses cards when it is the dummy's turn.

Follow the requested suit

You must play a card of the requested suit if you have one. The value of your other card does not let you avoid that obligation.

Trump with a trump card

If you do not have the requested suit, you may play a trump. Here, spades are trumps and your hand contains no hearts.

Discard

In No Trump, no suit is trump. If you do not have a card of the led suit, discard another card; it cannot beat a card of the led suit.

Understand the contract level

The level shows the tricks to win beyond the first six. A 3 No Trump contract therefore requires nine tricks out of thirteen.

Win a trick

In No Trump, the highest card of the led suit wins. The winner leads the next trick. Non-led suits do not win the trick.

The table guides you through each turn and suggests the legal moves. This guide presents the basic rules; regional variants may differ.

02 · Cards to inspect

Cards to inspect

Look at the ranks and suits of these cards.

VIDEO ACTIONSView every type of move

Bid and pass

1 / 8
A bid includes a level from 1 to 7 and a suit or no trump. At the same level, the order is clubs, diamonds, hearts, spades, no trump. Three passes after a bid end the auction.

Cards to inspect

01 · Situation

Spot the choices or the count in this example.

A bid includes a level from 1 to 7 and a suit or no trump. At the same level, the order is clubs, diamonds, hearts, spades, no trump. Three passes after a bid end the auction.

Teaching example · playable table cards
0.0 / 9.0 s

Preparing cards…

Read the steps in this demo
  1. Spot the choices or the count in this example.
  2. Bid a higher contract, or pass.
  3. 1♠ beats 1♥; 1 NT beats 1♠.

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