GAME GUIDE
Five Card Draw
Five-card poker with one replacement round.

01 · UNDERSTAND THE PRINCIPLE
Essential rules
Objective
Win the virtual pot by making the best five-card hand or by making all opponents fold.
Variant played: One draw · replace 0 to 3 cards · fixed-limit betting
- Players
- 2 to 6
- Duration
- 10–25 min
- Deck
- 52 cards
Setup
- 2 to 6 players; the dealer button moves clockwise.
- Each player posts the same virtual ante.
- Five hole cards are dealt to each player.
- Two fixed-limit betting rounds frame a draw.
Turn or round flow
- First betting round starts with the player to the left of the dealer.
- Each active player exchanges 0 to 3 cards.
- Second bidding round.
- Showdown between the remaining players; the best hand wins.
Detailed rules
Detailed rules
Variant played: One draw · replace 0 to 3 cards · fixed-limit betting · Version 1.0.0
Objective
Win the virtual pot by making the best five-card hand or by making all opponents fold.
Setup
- 2 to 6 players; the dealer button moves clockwise.
- Each player posts the same virtual ante.
- Five hole cards are dealt to each player.
- Two fixed-limit betting rounds frame a draw.
Turn or round flow
- First betting round starts with the player to the left of the dealer.
- Each active player exchanges 0 to 3 cards.
- Second bidding round.
- Showdown between the remaining players; the best hand wins.
Legal actions and obligations
- On your turn: check if there is no bet, call, raise within the limit, or fold.
- A raise must respect the fixed amount and the configured raise cap.
- Draw is limited to 3 cards; discarded cards stay out of the deck until the end of the hand.
- A folded player can no longer act or see opponents' private cards.
Score
- Order: high card, pair, two pair, three of a kind, straight, flush, full house, four of a kind, straight flush.
- Ties are broken by the values of the combination, then the kickers; the pot is split in a perfect tie.
End of game
- The hand ends when everyone except one folds or after showdown.
- The game ends after the configured number of hands, with no real-money loss.
Locked special cases and variants
- A-2-3-4-5 is the lowest straight.
- No suit ranks higher than another.
- Side pots are created if a virtual all-in mode is enabled; the fixed-limit MVP can disable them.
Artificial intelligence
The AI uses only its hand, public cards, the allowed history, and the legal actions sent by the server.
Easy
Chooses only among legal actions, with some randomness and no deep lookahead.
Normal
Uses a stable heuristic strategy, taking into account the score, the turn, and the visible cards.
Hard
Evaluates multiple action sequences, remembers public information, and limits tactical mistakes.
- Easy bets with a pair or better and rarely bluffs.
- Normal evaluates the hand, position, number of opponents, likely draw, and pot odds.
- Hard combines opponent ranges, limited bluff frequency, and Monte Carlo simulation without access to hidden cards.
02 · Cards to inspect
Cards to inspect
Look at the ranks and suits of these cards.
VIDEO ACTIONSView every type of move
Receive five cards
1 / 16Preparing cards…
Read the steps in this demo
- The reserve is available.
- Flip the dealt cards.
- The five cards remain private.
Cards to inspect
01 · Situation
The reserve is available.
Each player is dealt five private cards. There is no shared board in this variant.
Teaching example · playable table cards