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GAME GUIDE

Five Card Draw

Five-card poker with one replacement round.

01 · UNDERSTAND THE PRINCIPLE

Essential rules

Objective

Win the virtual pot by making the best five-card hand or by making all opponents fold.

Variant played: One draw · replace 0 to 3 cards · fixed-limit betting

Players
2 to 6
Duration
10–25 min
Deck
52 cards

Setup

  1. 2 to 6 players; the dealer button moves clockwise.
  2. Each player posts the same virtual ante.
  3. Five hole cards are dealt to each player.
  4. Two fixed-limit betting rounds frame a draw.

Turn or round flow

  1. First betting round starts with the player to the left of the dealer.
  2. Each active player exchanges 0 to 3 cards.
  3. Second bidding round.
  4. Showdown between the remaining players; the best hand wins.
Detailed rules

Detailed rules

Variant played: One draw · replace 0 to 3 cards · fixed-limit betting · Version 1.0.0

Objective

Win the virtual pot by making the best five-card hand or by making all opponents fold.

Setup

  1. 2 to 6 players; the dealer button moves clockwise.
  2. Each player posts the same virtual ante.
  3. Five hole cards are dealt to each player.
  4. Two fixed-limit betting rounds frame a draw.

Turn or round flow

  1. First betting round starts with the player to the left of the dealer.
  2. Each active player exchanges 0 to 3 cards.
  3. Second bidding round.
  4. Showdown between the remaining players; the best hand wins.

Legal actions and obligations

  • On your turn: check if there is no bet, call, raise within the limit, or fold.
  • A raise must respect the fixed amount and the configured raise cap.
  • Draw is limited to 3 cards; discarded cards stay out of the deck until the end of the hand.
  • A folded player can no longer act or see opponents' private cards.

Score

  • Order: high card, pair, two pair, three of a kind, straight, flush, full house, four of a kind, straight flush.
  • Ties are broken by the values of the combination, then the kickers; the pot is split in a perfect tie.

End of game

  • The hand ends when everyone except one folds or after showdown.
  • The game ends after the configured number of hands, with no real-money loss.

Locked special cases and variants

  • A-2-3-4-5 is the lowest straight.
  • No suit ranks higher than another.
  • Side pots are created if a virtual all-in mode is enabled; the fixed-limit MVP can disable them.

Artificial intelligence

The AI uses only its hand, public cards, the allowed history, and the legal actions sent by the server.

Easy

Chooses only among legal actions, with some randomness and no deep lookahead.

Normal

Uses a stable heuristic strategy, taking into account the score, the turn, and the visible cards.

Hard

Evaluates multiple action sequences, remembers public information, and limits tactical mistakes.

  • Easy bets with a pair or better and rarely bluffs.
  • Normal evaluates the hand, position, number of opponents, likely draw, and pot odds.
  • Hard combines opponent ranges, limited bluff frequency, and Monte Carlo simulation without access to hidden cards.

02 · Cards to inspect

Cards to inspect

Look at the ranks and suits of these cards.

VIDEO ACTIONSView every type of move

Receive five cards

1 / 16
Each player is dealt five private cards. There is no shared board in this variant.

Cards to inspect

01 · Situation

The reserve is available.

Each player is dealt five private cards. There is no shared board in this variant.

Teaching example · playable table cards
0.0 / 9.0 s

Preparing cards…

Read the steps in this demo
  1. The reserve is available.
  2. Flip the dealt cards.
  3. The five cards remain private.

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