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GAME GUIDE

Hearts

Avoid hearts and the queen of spades.

01 · UNDERSTAND THE PRINCIPLE

Essential rules

Objective

Score as few points as possible by avoiding hearts and the Queen of Spades.

Variant played: No trump · hearts and the Queen of Spades are penalties

Players
4
Duration
15–30 min
Deck
52 cards

Setup

  1. 4 players, 13 cards each.
  2. Before each round, pass 3 cards: left, right, across, then no pass; repeat the cycle.
  3. The holder of the 2 of clubs leads the first trick.

Turn or round flow

  1. You must follow suit if possible.
  2. Otherwise, any card may be played, subject to the first-trick restrictions.
  3. The highest card in the requested suit wins the trick and leads the next one.
  4. Hearts are broken when a heart is discarded; they cannot be led before that, unless the player has only hearts.
Detailed rules

Detailed rules

Variant played: No trump · hearts and the Queen of Spades are penalties · Version 1.0.0

Objective

Score as few points as possible by avoiding hearts and the Queen of Spades.

Setup

  1. 4 players, 13 cards each.
  2. Before each round, pass 3 cards: left, right, across, then no pass; repeat the cycle.
  3. The holder of the 2 of clubs leads the first trick.

Turn or round flow

  1. You must follow suit if possible.
  2. Otherwise, any card may be played, subject to the first-trick restrictions.
  3. The highest card in the requested suit wins the trick and leads the next one.
  4. Hearts are broken when a heart is discarded; they cannot be led before that, unless the player has only hearts.

Legal actions and obligations

  • On the first trick, no hearts or Queen of Spades may be played unless the player has no other legal card.
  • Ranks in each suit run from 2 to Ace; no suit is trump.
  • A player must follow suit when possible.

Score

  • Each heart is worth 1 point; the Queen of Spades is worth 13; total 26.
  • If a player takes all 26 points, they shoot the moon: they score 0 and the other three score 26, under the standard option.
  • Scores are cumulative; the lowest total wins.

End of game

  • A round ends after 13 tricks.
  • The game ends at the end of a hand when a player reaches 100 or more; lowest score wins.

Locked special cases and variants

  • If tied for the lowest score, play an extra round.
  • The jack of diamonds -10 and subtractive moon shot are disabled.

Artificial intelligence

The AI uses only its hand, public cards, the allowed history, and the legal actions sent by the server.

Easy

Chooses only among legal actions, with some randomness and no deep lookahead.

Normal

Uses a stable heuristic strategy, taking into account the score, the turn, and the visible cards.

Hard

Evaluates multiple action sequences, remembers public information, and limits tactical mistakes.

  • Easy avoids taking immediate penalty points.
  • Normal passes dangerous cards, plays low, unloads the Queen of Spades at the right time, and watches broken hearts.
  • Hard remembers void suits, detects an attempt to shoot the moon, and adapts the defense.

02 · Cards to inspect

Cards to inspect

Look at the ranks and suits of these cards.

VIDEO ACTIONSView every type of move

Swap three cards

1 / 6
Before the deal, choose three cards to pass. The cycle is left, right, across, then no pass. Check the direction shown before confirming.

Cards to inspect

01 · Situation

Spot the cards in this example.

Before the deal, choose three cards to pass. The cycle is left, right, across, then no pass. Check the direction shown before confirming.

Teaching example · playable table cards
0.0 / 9.0 s

Preparing cards…

Read the steps in this demo
  1. Spot the cards in this example.
  2. Select the three cards to pass.
  3. The recipient depends on the deal cycle.

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