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GAME GUIDE

Omaha

Four hole cards, five community cards; exactly two hole cards must be used in the final hand.

01 · UNDERSTAND THE PRINCIPLE

Essential rules

Objective

Four hole cards, five community cards; exactly two hole cards must be used in the final hand.

Variant played: CardVerse variant · no-limit bets · exactly 2 private cards + 3 community cards

Players
2 to 9
Duration
15–45 min
Deck
52 cards

The four private cards

Omaha deals four private cards to each player. They remain hidden from opponents until showdown.

Check or call

With no bet to match, you may check. Against a bet, calling only pays the difference: if you have already committed 10 and the bet reaches 30, add 20 fictional chips.

Bet and raise

A raise increases the amount to call. Respect the suggested minimum and your fictional chip stack; a small bet does not always reopen raising after an all-in.

Fold

Folding abandons this hand. Chips already committed stay in the pot; your private cards are not shown to the other players.

Stacks and pots kept separate

An all-in player can win only the pots they contributed to. Example: A commits 30, B and C commit 60 each. The main pot contains 90 and the side pot 60, contested by B and C only.

Exactly two plus three

The final hand uses exactly two hole cards and three community cards. Example: A♠ and R♠ as hole cards, with D♠, V♠, and 10♠ as community cards, make a straight flush. The other two hole cards do not count.

A single private card is not enough

Four spades on the table and only one spade in your private hand are not enough to make a flush: you must always keep two private cards.

The community board

The flop brings three community cards, the turn a fourth, and the river a fifth. These cards are shared; they do not replace your four private cards.

High card

Without a pair, straight, or flush, compare the highest card, then the next if needed. Suits do not break ties between two hands.

Pair

Two cards of the same rank make a pair. The higher pair wins; if pairs are equal, the other three cards break the tie in descending order.

Two pair

Two different pairs beat one pair. Compare the higher pair, then the lower pair, then the fifth card.

Three of a kind

Three cards of the same rank make three of a kind. It beats two pair; with equal three of a kind, compare the other two cards.

Straight

Five consecutive ranks make a straight. Suits may differ. The Ace can complete 10–V–D–R–A or start A–2–3–4–5; it does not wrap around in the middle.

Flush

Five cards of the same suit make a flush. They do not need to be consecutive. Two flushes are compared by rank, not by suit.

Full house

A three of a kind and a pair make a full house. Compare the three of a kind first, then the pair. A full house beats a flush.

Four of a kind

Four cards of the same rank make four of a kind. It beats a full house; with equal four of a kind, the fifth card breaks the tie.

Straight flush

A five-card sequence of the same suit is a straight flush. Compare its highest rank. It beats all previous hand types.

Royal flush

10, Jack, Queen, King, and Ace in the same suit make the highest straight flush. It is often called a royal flush.

Detailed rules

Variant played: CardVerse variant · no-limit bets · exactly 2 private cards + 3 community cards · Version 1.0.0

The essentials to get started

Four hole cards, five community cards; exactly two hole cards must be used in the final hand.

The four private cards

Omaha deals four private cards to each player. They remain hidden from opponents until showdown.

Check or call

With no bet to match, you may check. Against a bet, calling only pays the difference: if you have already committed 10 and the bet reaches 30, add 20 fictional chips.

Bet and raise

A raise increases the amount to call. Respect the suggested minimum and your fictional chip stack; a small bet does not always reopen raising after an all-in.

Fold

Folding abandons this hand. Chips already committed stay in the pot; your private cards are not shown to the other players.

Stacks and pots kept separate

An all-in player can win only the pots they contributed to. Example: A commits 30, B and C commit 60 each. The main pot contains 90 and the side pot 60, contested by B and C only.

Exactly two plus three

The final hand uses exactly two hole cards and three community cards. Example: A♠ and R♠ as hole cards, with D♠, V♠, and 10♠ as community cards, make a straight flush. The other two hole cards do not count.

A single private card is not enough

Four spades on the table and only one spade in your private hand are not enough to make a flush: you must always keep two private cards.

The community board

The flop brings three community cards, the turn a fourth, and the river a fifth. These cards are shared; they do not replace your four private cards.

High card

Without a pair, straight, or flush, compare the highest card, then the next if needed. Suits do not break ties between two hands.

Pair

Two cards of the same rank make a pair. The higher pair wins; if pairs are equal, the other three cards break the tie in descending order.

Two pair

Two different pairs beat one pair. Compare the higher pair, then the lower pair, then the fifth card.

Three of a kind

Three cards of the same rank make three of a kind. It beats two pair; with equal three of a kind, compare the other two cards.

Straight

Five consecutive ranks make a straight. Suits may differ. The Ace can complete 10–V–D–R–A or start A–2–3–4–5; it does not wrap around in the middle.

Flush

Five cards of the same suit make a flush. They do not need to be consecutive. Two flushes are compared by rank, not by suit.

Full house

A three of a kind and a pair make a full house. Compare the three of a kind first, then the pair. A full house beats a flush.

Four of a kind

Four cards of the same rank make four of a kind. It beats a full house; with equal four of a kind, the fifth card breaks the tie.

Straight flush

A five-card sequence of the same suit is a straight flush. Compare its highest rank. It beats all previous hand types.

Royal flush

10, Jack, Queen, King, and Ace in the same suit make the highest straight flush. It is often called a royal flush.

The table guides you through each turn and suggests the legal moves. This guide presents the basic rules; regional variants may differ.

02 · Cards to inspect

Cards to inspect

Look at the ranks and suits of these cards.

VIDEO ACTIONSView every type of move

The four private cards

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Omaha deals four private cards to each player. They remain hidden from opponents until showdown.

Cards to inspect

01 · Situation

The reserve is available.

Omaha deals four private cards to each player. They remain hidden from opponents until showdown.

Teaching example · playable table cards
0.0 / 9.0 s

Preparing cards…

Read the steps in this demo
  1. The reserve is available.
  2. Flip the dealt cards.
  3. Four private cards, but only two will be kept.

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