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GAME GUIDE

French Tarot

Trick-taking game for 4 or 5 players with a kitty and contract.

01 · UNDERSTAND THE PRINCIPLE

Essential rules

Objective

Trick-taking game for 4 or 5 players with a kitty and contract.

Variant played: CardVerse variant · 78 cards · contracts, kitty, and bouts

Players
4 to 5
Duration
30–60 min
Deck
78 cards

Choose a contract

Contracts go up in this order: Prise, Garde, Garde sans, Garde contre. Pass or bid higher than the contract already announced.

Take the kitty

With Prise or Garde, the taker receives the kitty, then must discard the same number of cards. With Garde sans or Garde contre, the kitty is not taken into hand.

Choose the discards

Discard the ordinary cards first. Kings, trumps, and bouts are protected as long as ordinary cards remain available in the proposed variant.

Follow the requested suit

You must play a card of the requested suit if you have one. The value of your other card does not let you avoid that obligation.

Trump in Tarot

If you do not have the requested suit, play a trump if you have one, overtrumping any trumps already played if possible. The Excuse remains a special option.

Overtrump

On a trump lead, follow suit with trump. If you have a trump higher than the highest one already played, you must play it; otherwise, a lower trump is allowed.

Play the Excuse

The Excuse may be played without following suit or trumping. It does not win the trick. Its assignment depends on when it is played; see the end-of-deal tally.

Recognize the three bouts

The Petit, the trump 21, and the Excuse are the three bouts. Their number in the taker's cards determines the points target.

The target according to the bouts

The taker must reach 56 points with zero bouts, 51 with one, 41 with two, and 36 with three. The contract multiplier then applies to the result.

Detailed rules

Variant played: CardVerse variant · 78 cards · contracts, kitty, and bouts · Version 1.0.0

The essentials to get started

Trick-taking game for 4 or 5 players with a kitty and contract.

Choose a contract

Contracts go up in this order: Prise, Garde, Garde sans, Garde contre. Pass or bid higher than the contract already announced.

Take the kitty

With Prise or Garde, the taker receives the kitty, then must discard the same number of cards. With Garde sans or Garde contre, the kitty is not taken into hand.

Choose the discards

Discard the ordinary cards first. Kings, trumps, and bouts are protected as long as ordinary cards remain available in the proposed variant.

Follow the requested suit

You must play a card of the requested suit if you have one. The value of your other card does not let you avoid that obligation.

Trump in Tarot

If you do not have the requested suit, play a trump if you have one, overtrumping any trumps already played if possible. The Excuse remains a special option.

Overtrump

On a trump lead, follow suit with trump. If you have a trump higher than the highest one already played, you must play it; otherwise, a lower trump is allowed.

Play the Excuse

The Excuse may be played without following suit or trumping. It does not win the trick. Its assignment depends on when it is played; see the end-of-deal tally.

Recognize the three bouts

The Petit, the trump 21, and the Excuse are the three bouts. Their number in the taker's cards determines the points target.

The target according to the bouts

The taker must reach 56 points with zero bouts, 51 with one, 41 with two, and 36 with three. The contract multiplier then applies to the result.

The table guides you through each turn and suggests the legal moves. This guide presents the basic rules; regional variants may differ.

02 · Cards to inspect

Cards to inspect

Look at the ranks and suits of these cards.

VIDEO ACTIONSView every type of move

Choose a contract

1 / 9
Contracts go up in this order: Prise, Garde, Garde sans, Garde contre. Pass or bid higher than the contract already announced.

Cards to inspect

01 · Situation

Spot the choices or the count in this example.

Contracts go up in this order: Prise, Garde, Garde sans, Garde contre. Pass or bid higher than the contract already announced.

Teaching example · playable table cards
0.0 / 9.0 s

Preparing cards…

Read the steps in this demo
  1. Spot the choices or the count in this example.
  2. Bid Garde after a Prise bid, or pass.
  3. The last bid sets the taker and the contract.

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