← All guides

GAME GUIDE

TriPeaks

Remove the cards adjacent to the discard value.

01 · UNDERSTAND THE PRINCIPLE

Essential rules

Objective

Remove all tableau cards by playing a card immediately above or below the discard.

Variant played: No King–Ace loop · one draw pass only

Players
1
Duration
3–10 min
Deck
52 cards

Setup

  1. Lay out 28 cards in three overlapping peaks; only the 10 cards in the bottom row are visible.
  2. The remaining 24 cards form the stock; turn over the first card as the discard pile.

Turn or round flow

  1. Select an exposed card whose rank is exactly +1 or -1 from the discard.
  2. The card becomes the new top discard and may expose the cards it was covering.
  3. If no desired removal is possible, turn over the next card from the stock.
Detailed rules

Detailed rules

Variant played: No King–Ace loop · one draw pass only · Version 1.0.0

Objective

Remove all tableau cards by playing a card immediately above or below the discard.

Setup

  1. Lay out 28 cards in three overlapping peaks; only the 10 cards in the bottom row are visible.
  2. The remaining 24 cards form the stock; turn over the first card as the discard pile.

Turn or round flow

  1. Select an exposed card whose rank is exactly +1 or -1 from the discard.
  2. The card becomes the new top discard and may expose the cards it was covering.
  3. If no desired removal is possible, turn over the next card from the stock.

Legal actions and obligations

  • Ace is adjacent only to 2; King only to Queen; no King-Ace loop.
  • A card is exposed when all cards covering it have been removed.
  • The stock can only be gone through once.

Score

  • Win by removing all 28 cards from the tableau.
  • Optional score: increasing points for a no-draw chain and a bonus for cards left in stock.

End of game

  • The game ends with a win or when the stock is empty and no tableau card can be played.

Locked special cases and variants

  • Jokers, wild cards, and King-Ace loop are disabled.
  • Challenges use the same deterministic deal for everyone.

Artificial intelligence

The AI uses only its hand, public cards, the allowed history, and the legal actions sent by the server.

Easy

Chooses only among legal actions, with some randomness and no deep lookahead.

Normal

Uses a stable heuristic strategy, taking into account the score, the turn, and the visible cards.

Hard

Evaluates multiple action sequences, remembers public information, and limits tactical mistakes.

  • Hint AI chooses the path that exposes the most cards and maximizes the likely chain length.
  • Hard explores the tree of cards that can be revealed before using the stock.

02 · Cards to inspect

Cards to inspect

Look at the ranks and suits of these cards.

VIDEO ACTIONSView every type of move

Play the next higher rank

1 / 6
A face-up card of the immediately higher rank may go to the discard pile. Suit and color do not matter.

Cards to inspect

01 · Situation

Observe the starting layout.

A face-up card of the immediately higher rank may go to the discard pile. Suit and color do not matter.

Teaching example · playable table cards
0.0 / 9.0 s

Preparing cards…

Read the steps in this demo
  1. Observe the starting layout.
  2. Play the 8♣ on the 7♥.
  3. The next rank must be 7 or 9.

Privacy preferences

Necessary storage
Session and your preferences.
Optional audience measurement
This choice is optional and independent of ads. Google Analytics receives technical usage data, with no email address, nickname, or game content. You can withdraw your consent here.
Advertising and tracking
Unavailable at the moment.

Cookies and browser storage