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GAME GUIDE

Video poker

Make the best hand while keeping the useful cards.

01 · UNDERSTAND THE PRINCIPLE

Essential rules

Objective

Make the best possible poker hand after a single card exchange.

Variant played: Jacks or Better 9/6 · one draw round

Players
1
Duration
2–5 min
Deck
52 cards

Setup

  1. Deal 5 cards from a 52-card deck without jokers.
  2. The player may keep 0 to 5 cards.
  3. Cards not kept are replaced once from the same deck.
  4. Displayed credits are free points with no purchase or withdrawal.

Turn or round flow

  1. Look at your initial hand.
  2. Select the cards to keep.
  3. Confirm the draw; the other cards are replaced.
  4. Evaluate the final hand and award points.
Detailed rules

Detailed rules

Variant played: Jacks or Better 9/6 · one draw round · Version 1.0.0

Objective

Make the best possible poker hand after a single card exchange.

Setup

  1. Deal 5 cards from a 52-card deck without jokers.
  2. The player may keep 0 to 5 cards.
  3. Cards not kept are replaced once from the same deck.
  4. Displayed credits are free points with no purchase or withdrawal.

Turn or round flow

  1. Look at your initial hand.
  2. Select the cards to keep.
  3. Confirm the draw; the other cards are replaced.
  4. Evaluate the final hand and award points.

Legal actions and obligations

  • A kept card cannot be replaced during the same draw.
  • Only one draw is allowed.
  • No discarded card may return to the same hand.

Score

  • Pair of Jacks or better: 1; two pair: 2; three of a kind: 3; straight: 4; flush: 6; full house: 9; four of a kind: 25; straight flush: 50; royal flush: 800 for one reference unit.
  • Points are used only for scoring and statistics.

End of game

  • The round ends after the final hand is evaluated.

Locked special cases and variants

  • The Ace can be low in A-2-3-4-5 or high in 10-J-Q-K-A, never in the middle.
  • Suits have no hierarchy.

Artificial intelligence

The AI uses only its hand, public cards, the allowed history, and the legal actions sent by the server.

Easy

Chooses only among legal actions, with some randomness and no deep lookahead.

Normal

Uses a stable heuristic strategy, taking into account the score, the turn, and the visible cards.

Hard

Evaluates multiple action sequences, remembers public information, and limits tactical mistakes.

  • Easy keeps any pair or better.
  • Normal follows a Jacks or Better priority table: made hand, four to a royal flush, four to a straight flush, high pair, etc.
  • Hard compares the expected value of the 32 hold masks from the remaining deck.

02 · Cards to inspect

Cards to inspect

Look at the ranks and suits of these cards.

VIDEO ACTIONSView every type of move

Receive five cards

1 / 16
After betting with fictional chips, five cards are dealt. You are alone against the payout table.

Cards to inspect

01 · Situation

The reserve is available.

After betting with fictional chips, five cards are dealt. You are alone against the payout table.

Teaching example · playable table cards
0.0 / 9.0 s

Preparing cards…

Read the steps in this demo
  1. The reserve is available.
  2. Flip the dealt cards.
  3. Look at the five cards before the single exchange.

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